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1. Character Creation: Why No True Scientists? - in Revelations Testing and Development [original thread]
But insta-gankers and insta-macrominers are fair game? Why shouldn't people who want to play scientists get the same leg up other new characters will?
- by Mack Dorgeans - at 2006.11.16 04:04:00
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2. Character Creation: Why No True Scientists? - in Revelations Testing and Development [original thread]
Maybe I'm missing the one magic character combination that results in a really solid starting scientist, but so far the best I could come up with was a Deteis or Achura Lab Ops 5, Science 3, Research 3 build. Mostly when you drill down through the...
- by Mack Dorgeans - at 2006.11.16 01:17:00
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3. No Patch from 27055 to 27121? - in Revelations Testing and Development [original thread]
I noticed my Revelations client is out of date, so I went to find a patch, and there isn't one to go from 27055 to 27121. A little help here?
- by Mack Dorgeans - at 2006.11.12 22:28:00
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4. Invention discussion - in Revelations Testing and Development [original thread]
Actually, more POS copy slots doesn't necessarily result in more T2 copies being made. Even with the copy time reduction, most T2 BPOs are not worth diverting from production to create copies. Those T2 items that are poor enough sellers to make co...
- by Mack Dorgeans - at 2006.11.08 06:39:00
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5. Warp to 0 km and Broken Bookmarks to Unusual Places - in Revelations Testing and Development [original thread]
By the way, from what I can tell on Singularity, it's currently voiding bookmarks either once you log out or when you log back in again. If you make a bookmark to anything, even a static object like a station, it works fine until you log out. Once...
- by Mack Dorgeans - at 2006.11.08 01:18:00
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6. Invention discussion - in Revelations Testing and Development [original thread]
Originally by: Omber Zombie Edited by: Omber Zombie on 08/11/2006 00:12:55 Mack, if you want to solve the current copy problem, rather than making it easy for everyone to spam copy slots why not just change the current POS lab system i...
- by Mack Dorgeans - at 2006.11.08 01:16:00
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7. Warp to 0 km and Broken Bookmarks to Unusual Places - in Revelations Testing and Development [original thread]
So, the answer is that we don't know yet what will be done with the old bookmarks once Revelations is released. That's sort of scary.
- by Mack Dorgeans - at 2006.11.07 21:22:00
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8. Any New Missions / Encounters in Kali? - in Revelations Testing and Development [original thread]
Wow, if so, then that sort of sucks. While we're all waiting for factional warfare, it would have been nice to have some new missions to make things a little less bland.
- by Mack Dorgeans - at 2006.11.07 21:20:00
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9. Warp to 0 km and Broken Bookmarks to Unusual Places - in Revelations Testing and Development [original thread]
For the record, I quite like the warp to 0 km system. However, none of the old-style bookmarks (even a new one I made of a station) work anymore. This causes a problem for people who had safe spots bookmarked, POSes, a particular spot in an astero...
- by Mack Dorgeans - at 2006.11.07 19:48:00
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10. Invention discussion - in Revelations Testing and Development [original thread]
The point is, the demand for copy slots and their rarity already means long queues at most stations, and that's before the additional demand for copies that invention will bring. As for POSes, my corp already runs mobile labs. I'm not worried abo...
- by Mack Dorgeans - at 2006.11.07 19:03:00
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11. Invention discussion - in Revelations Testing and Development [original thread]
Note: on the current Singularity build, there are 20 invention slots per NPC research station, the same as ME and PE. Copy slots are still just 10 per station.
- by Mack Dorgeans - at 2006.11.07 14:01:00
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12. Invention discussion - in Revelations Testing and Development [original thread]
So, the most popular research type, copying, should have half as many slots in NPC stations as PE research, the least popular? It should have one-third as many slots in mobile labs? It's not about ease, it's about making copy slots available to p...
- by Mack Dorgeans - at 2006.11.07 04:13:00
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13. Any New Missions / Encounters in Kali? - in Revelations Testing and Development [original thread]
I seem to recall a devblog saying there were new scripts in the works for missions/encounters, but in limited testing I haven't seen any new ones. Are there any due in the Revelations release? For example, right now there seem to be only two miss...
- by Mack Dorgeans - at 2006.11.06 19:23:00
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14. Any New Missions / Encounters in Kali? - in Revelations Testing and Development [original thread]
I seem to recall a devblog saying there were new scripts in the works for missions/encounters, but in limited testing I haven't seen any new ones. Are there any due in the Revelations release? For example, right now there seem to be only two miss...
- by Mack Dorgeans - at 2006.11.06 19:23:00
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15. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Edited by: Mack Dorgeans on 06/11/2006 16:02:00 Originally by: Zhull Originally by: Mack Dorgeans I didn't notice it while skimming the thread, but has anyone commented on the Drake's cargo bay ? It's at 345 m3 currently, sam...
- by Mack Dorgeans - at 2006.11.06 16:00:00
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16. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
I didn't notice it while skimming the thread, but has anyone commented on the Drake's cargo bay ? It's at 345 m3 currently, same as a Ferox. However, missile ships traditionally get more cargo than gunships. Compare to the Caracal's 450, Cerberus...
- by Mack Dorgeans - at 2006.11.06 15:19:00
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17. Invention discussion - in Revelations Testing and Development [original thread]
My biggest beef with invention (without being able to test it yet) is the increase in BPC demand that will result. More copy slots are needed at NPC labs (say 10 more) and POS mobile labs (2 more). If nerfing one of the other slot types is necessa...
- by Mack Dorgeans - at 2006.11.06 14:55:00
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